added multi sound-channel

This commit is contained in:
2026-02-16 21:46:32 +01:00
parent 434abad282
commit bb71f893e5
5 changed files with 102 additions and 18 deletions
+79 -10
View File
@@ -12,6 +12,22 @@ from app.bluetooth.manager import MouldKing, advertiser, tracer
from app.utils.helpers import load_default_sounds
logger = logging.getLogger(__name__)
audio_lock = threading.Lock()
# Sound-Cache: path -> pygame.mixer.Sound
loaded_sounds = {}
def _ensure_mixer():
if not pygame.mixer.get_init():
pygame.mixer.init(frequency=44100, size=-16, channels=2, buffer=512)
pygame.mixer.set_num_channels(16)
def _load_sound(file_path):
if file_path in loaded_sounds:
return loaded_sounds[file_path]
snd = pygame.mixer.Sound(file_path)
loaded_sounds[file_path] = snd
return snd
api_bp = Blueprint('api', __name__)
@@ -198,6 +214,8 @@ def api_play_sound():
try:
data = request.get_json()
sound_id = data.get('sound_id')
channel_req = data.get('channel') # optional: spezifischer Channel
loop_req = data.get('loop', 0) # optional: -1 oder true für Endlosschleife
if not sound_id:
return jsonify({"success": False, "message": "Kein sound_id angegeben"}), 400
@@ -220,13 +238,36 @@ def api_play_sound():
logger.error(f"Sound-Datei nicht gefunden: {file_path}")
return jsonify({"success": False, "message": "Sound-Datei nicht gefunden"}), 404
# Abspielen (non-blocking, kein eigener Thread nötig)
try:
pygame.mixer.music.load(file_path)
pygame.mixer.music.play()
except Exception as e:
logger.exception(f"Fehler beim Abspielen von {file_path}")
return jsonify({"success": False, "message": str(e)}), 500
# Abspielen (serialisiert, aber mehrere Channels erlaubt)
with audio_lock:
_ensure_mixer()
# Sound laden (Cache)
snd = _load_sound(file_path)
# Ziel-Channel bestimmen
ch = None
if channel_req not in [None, ""]:
try:
ch_id = int(channel_req)
ch = pygame.mixer.Channel(ch_id)
except Exception as e:
logger.error(f"Ungültiger channel-Wert '{channel_req}': {e}")
return jsonify({"success": False, "message": "Ungültiger Channel"}), 400
else:
ch = pygame.mixer.find_channel(True) # zwingend freien nehmen
if ch is None:
return jsonify({"success": False, "message": "Kein freier Audio-Channel verfügbar"}), 503
# Loop-Wert interpretieren
loops = -1 if loop_req in [True, "true", "True", -1, "loop", "1", 1] else 0
try:
ch.play(snd, loops=loops)
except Exception as e:
logger.exception(f"Fehler beim Abspielen von {file_path}")
return jsonify({"success": False, "message": str(e)}), 500
logger.info(f"Spiele Sound: {sound_entry['name']} ({sound_id})")
return jsonify({"success": True, "message": f"Spiele: {sound_entry['name']}"})
@@ -240,8 +281,26 @@ def api_play_sound():
@api_bp.route('/stop_sound', methods=['POST'])
def api_stop_sound():
try:
pygame.mixer.music.stop()
logger.info("Aktueller Sound gestoppt")
data = request.get_json(silent=True) or {}
channel_req = data.get('channel')
with audio_lock:
_ensure_mixer()
if channel_req not in [None, ""]:
try:
ch_id = int(channel_req)
pygame.mixer.Channel(ch_id).stop()
except Exception as e:
logger.error(f"Stop-Sound-Fehler (channel {channel_req}): {e}")
return jsonify({"success": False, "message": "Ungültiger Channel"}), 400
else:
# Alle Kanäle stoppen
for ch_id in range(pygame.mixer.get_num_channels()):
pygame.mixer.Channel(ch_id).stop()
# Zur Sicherheit auch music stoppen
pygame.mixer.music.stop()
logger.info("Sound(s) gestoppt")
return jsonify({"success": True})
except Exception as e:
logger.error(f"Stop-Sound-Fehler: {e}")
@@ -255,7 +314,17 @@ def api_set_volume():
data = request.get_json()
vol = float(data.get('volume', 0.8))
vol = max(0.0, min(1.0, vol))
pygame.mixer.music.set_volume(vol)
channel_req = data.get('channel')
with audio_lock:
_ensure_mixer()
if channel_req not in [None, ""]:
ch_id = int(channel_req)
pygame.mixer.Channel(ch_id).set_volume(vol)
else:
# global: alle Kanäle + music
for ch_id in range(pygame.mixer.get_num_channels()):
pygame.mixer.Channel(ch_id).set_volume(vol)
pygame.mixer.music.set_volume(vol)
logger.info(f"Volume auf {vol} gesetzt")
return jsonify({"success": True})
except Exception as e: